I am a Unity game developer and designer with over 4 years of professional experience making games and tools in C#.
I recently created Pixelate a 5-star bestselling Unity Asset used to convert 3D models and animations into 2D pixel art sprite sheets. Featured in many Humble Bundle deals and Unity promotions.
I am currently managing a small international game studio developing CryptoBeasts, an MMORPG web game built on the Ethereum blockchain. I recently graduated in Advanced Game Development at Kwantlen Polytechnic University in Vancouver, Canada.
Date:
May 2021 - Present
Roles:
Owner, Lead Developer
What I did: Coded Pixelate’s algorithm, designed the user interface, published the tool to the Unity Asset Store, created the marketing images and videos, did the marketing through Instagram, and managed the customer support through my Discord server with over 300 active members.
Pixelate has been featured on the front page of the Unity Asset Store multiple times and has been featured in multiple Humble Bundle art packages. It was also featured in Unity's "Best New Assets" section upon release. Pixelate currently sits at a 5-star rating.
Sales:
Date:
Jul 2021 - Present
Roles:
Project Manager, Programmer
What I do: Manage a small team of artists, developers, and designers all working internationally. I oversee the development of all core features including turn-based beast battling, farming, plot/house customization, and minigames.
Initially I developed the alpha version contributing to over $3,200,000 in pre-sales. I was then working full-time as a game programmer specializing in bridging solidity smart contracts on the Ethereum blockchain with Unity game features. As the team grew and I started studying at KPU full-time I transitioned into a part-time project manager role.
Revenue:
Date:
Jan 2022 - Mar 2022
Roles:
Teaching Assistant
What I did: I was the teaching assistant for this UBC Extended Learning course. I managed any help needed by students outside of course time solving their bugs and problems reported through Jira. I also was one of the consultants on the design of the curriculum and I helped teach at times while in zoom.
Date:
Sep 2024 - Nov 2024
Roles:
Programmer, Game Designer
What I did: I concepted and pitched the initial game idea during the planning stage. In pre-production I was a game designer and once production started I was one of two game programmers. The three primary systems I designed and implemented were procedural facility generation, custom behavior trees, and enemy AI.
Date:
Jun 2024 - Jul 2024
Roles:
Lead Programmer, Designer
What I did: I designed the initial concept and name for Greenline, following that up with a game pitch which was approved shortly after. I then took on the roles of Lead Programmer and Game Designer, I designed and coded the systems for building, conveyors, machines, UI, and much more. I also helped out with the game design on items and recipes through excel.
Date:
May 27, 2023
Roles:
Project Manager, Lead Programmer, Designer
What I did: I was the Project Manager, Lead Programmer, and Game Designer as I was the only team member with Unity experience. With only 24 hours of development time I implemented agile project management to handle task management and keep everyone on track. I handled the programming for all core game systems.
Revenue:
Date:
Nov 23 - Dec 7, 2023
Roles:
Project Manager, Programmer
What I did: I was the Project Manager and General Programmer on Undercooked. With only 2 weeks of development time I implemented agile project management to handle task management and keep everyone on track. I assisted with any general coding needs including all the UI programming and the delivery, scoring, timer, and recipe systems.
Date:
May 2024 - Jun 2024
Roles:
Lead Programmer, Designer
What I did: I was the Lead Programmer and Game Designer, I designed the original concept and pitch for the game and being the only programmer I led development starting with the core turn-based mechanics, card drawing, combat, and much more.
Date:
Oct 19 - Nov 2, 2023
Roles:
Project Manager, Lead Programmer
What I did: For this Pong remaster designed for the Atari I was the Project Manager and Lead Programmer. With only 2 weeks of development time I implemented agile Kanbam project management using Trello to handle task management. I developed all the core features including controls, scoring, UI, and all the pixel scaling systems for the Atari.
Date:
Sep 14 - Sep 21, 2023
Roles:
Lead Programmer, Level Designer
What I did: I was the Lead Programmer and Level Designer. With only 7 days of development time and the constraint of only having one button input we decided to keep the scope small. I handled all the game's programming, design, animation logic, and UI.
Defined and flexible core structure we can use on all or most pages.