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Description

Arthur can't stop moving or he'll freeze! Don't let him die, please... Press SPACE to jump and press again while in the air to grab onto walls.

What did I do?

I was the Lead Programmer and Level Designer. With only 7 days of development time and the constraint of only having one button input we decided to keep the scope small. I handled all the game's programming and designed all 3 levels keeping difficulty ramping in mind. I handled all the in engine development placing in all the objects, setting up animations and animation logic. I implemented all the UI and ensured it all scaled correctly regardless of the device used.

Challenges I faced

My biggest challenge was working within the one button constraint. This constraint required lots of pre-planning to ensure that our game would feel complete with one input and not like a normal game with missing inputs.

The other big challenge I faced was working within the 7 day time frame, this forced us to keep our scope small and required lots of late nights.

How I overcame those challenges

To solve the input problem I decided to start by removing horizontal input and forcing the player to keep moving, this led to very fun and fast-paced gameplay. For vertical input I made space the primary input, space makes the player jump and the longer you hold it the higher you'll jump. For turning around simply hold space when jumping onto a wall to hold on, as the character gets tired he starts to slide down but when you let go of space he jumps the other way.

For the time frame I ensure that we finished all of our pre-planning and documentation within the first 24 hours so we could spend more time on development and polish, this led to a final product that I can say I'm proud of.

Description

Help Arthur climb the mountain to reach the peak while avoiding spikes, don't stop moving or you'll freeze.

  • Constant movement keeps the gameplay fast-paced.
  • Jump around and avoid spikes to keep Arthur alive.
  • 2 unique worlds each with its own challenges and obstacles.
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Information

Roles

Lead Programmer, Level Designer

Date

Sep 14 - Sep 21, 2023

Engine

Unity

Languages

C#

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